[WFB] Noworoczna liga.

Reyki
Posty: 574
Rejestracja: 8 sty 2012, o 16:05
Gram w:: Mordheim, FoW, BloodBowl, Full Thrust,Infinity,KoW

[WFB] Noworoczna liga.

Post autor: Reyki » 5 gru 2012, o 16:13

Klub Marauder Łódź oraz Stagraf Studio zapraszają serdecznie do udziału w noworocznej lidze Warhammera Fantasy.

Liga rozpoczyna się 20 stycznia 2013 roku i trwać będzie 3 rundy.

Zasady ogólne obowiązujące w lidze:

- Obowiązują zasady 8 ed. Whfb, z uwzględnieniem aktualnych FAQ'ów ze strony GW i uściśleń sędziowskich.
- Gramy na stołach 72”x48”.
- Tereny na stołach ustawiają osoby wyznaczone przez Kryspina
- Euro
Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.

I. General Restrictions:

2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).[/color]
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
- Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
- Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice.
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed

Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Bretonnia: No Restrictions
Chaos Dwarfs
Hellcannon, Iron daemon are each 0-1.
Iron daemon, kdai destroyer count as war machines.
Chalice of darkness counts as 2 pd.
Max 3 out of Str. 5 shooting templates, Kdai destroyer.
Chalice or Sorcerer Prophet.
Lore of Hashut can be cast with max 4 PD.
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine/template.
Daemons of Chaos
Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. MOS: For Heralds of Tzeentch only it is a 0-2 gift and the Loremaster rule is removed; instead randomly determine spells (as a normal lvl 2) from any of the 8 rulebook lores.
The Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon.
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts.
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner.
Vampire Counts
Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 etheral units (incl. Heroes). 0-2 red fury and/or quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined.
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons.
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).

III. Scoring
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.


Klaryfikacje:
Gramy wg SLOS (simple line of sight)


Budowanie armii:
Armie budujemy wg następujących zasad:
- Każdy z graczy może na swoją armię wydać 2400 pkt.


Dopuszczone są:
- Wszystkie armie i jednostki oficjalne - czyli armybooki i ew. artykuły w WD;
-Jednostki z Throne of Tamurkhan (pod warunkiem posiadania odpowiednich modeli i zasad do nich).



Zgłoszenia:
Zgłoszenia proszę wysyłać na maila lrgp@wp.pl do 13.01.2013 w celu opublikowania na forum i stronie Klubu.

Rozpiski proszę wysyłać w formacie:

Nazwy oddziałów i ekwipunku należy podać w języku angielskim, bez kosztów cząstkowych.
Gracz: (Imię, ksywka, nazwisko)

Lord
Hero
Core
….
….
Special
….
….
Rare
….
….

TOTAL [(punkty)pts]
Modele: liczba modeli

Zgłoszenia z inną formą wysłanej rozpiski będą złośliwie ignorowanie.


- Każdy zawodnik zobowiązany jest posiadać swoją armię, kostki, miarkę calową, wzorniki, czytelną rozpiskę i zasady swojej armii.

Punktacja
Różnica w VP przekłada się na wynik
--------------------------------------------------------------------------------------------

- Za bitwę oddaną walkowerem, gracz otrzymuje 17DP pkt. Walkower będzie przyjęty tylko po zapoznaniu się z sytuacją przez koordynatora ligi.
- Gracze przed rozpoczęciem bitwy mogą umówić się na wynik 10:10, 0vp - 0vp.



Bitwy:
Gracze w I bitwie będą dobierani losowo, do kolejnych systemem „szwajcarskim”.

Misje:
Bitwa Pierwsza:Meeting Engagement

Bitwa Druga:Dawn Attack

Bitwa Trzecia:Battleline


Zgłoszeni:
1.Rey
2.Napoleon
3.Azurix
4.TheHoops
5.Magus
Awatar użytkownika
Azurix
Posty: 110
Rejestracja: 10 sty 2012, o 12:39
Gram w:: WFB

Re: [WFB] Noworoczna liga.

Post autor: Azurix » 5 gru 2012, o 17:17

Jestem chętny :D
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cluzoe
Posty: 18
Rejestracja: 21 sty 2012, o 20:08

Re: [WFB] Noworoczna liga.

Post autor: cluzoe » 10 gru 2012, o 11:59

Czy zamierzasz wrzucić ograniczenia EURO?
Czy chcesz zrobić format tylko około EURO czyli 2200 ptk?

Jeżeli tylko około EURO, to jaki to ma związek z formatami około masterowymi skoro większość z nich jedzie na zasadach EURO :)

Jezeli juz to proponuje EURO bez koniecznosci posiadania pomalowanej armii i z mozliwoscia lekkich proxow. Wtedy kazdy uczestnik bedzie mial szanse zorientowac sie czy jego rospa sie nadaje na wycieczke na ewentualnego mastera czy nie.
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Reyki
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Gram w:: Mordheim, FoW, BloodBowl, Full Thrust,Infinity,KoW

Re: [WFB] Noworoczna liga.

Post autor: Reyki » 10 gru 2012, o 12:05

Wymogu pomalowania nie będzie. A format jest do dopracowania jak zawsze.

punkty duże co by się ludzie zaczęli przyzwyczajać.
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cluzoe
Posty: 18
Rejestracja: 21 sty 2012, o 20:08

Re: [WFB] Noworoczna liga.

Post autor: cluzoe » 12 gru 2012, o 22:03

Jestem za.
Muszę trenować szybsze granie na duże punkty.
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stave
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Re: [WFB] Noworoczna liga.

Post autor: stave » 12 gru 2012, o 22:11

pewnie będzie szybsze granie :D bo z 10 kandydatów będziemy mieli (tak myśle) - reszta raczej nie ma takich dużych punktów
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Iron
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Gram w:: warhammer 40k, magic the gathering i szachy
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Re: [WFB] Noworoczna liga.

Post autor: Iron » 14 gru 2012, o 20:21

Może być ciekawie chociaż zobaczę jak mi idzie ogólnie na turniejach po jutrze będzie pierwszy i sprawdzę czy moja armia to chlupcy do bicia czy tez potrafią się odwinąć nie jak podczas naparzanki z alchemikiem na 15 rzutów 3 trafiały na trójeczkach reszta chybiała.
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Rydl
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Re: [WFB] Noworoczna liga.

Post autor: Rydl » 14 gru 2012, o 20:49

Wiesz że WFB to inny system niż 40K ??
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stave
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Re: [WFB] Noworoczna liga.

Post autor: stave » 14 gru 2012, o 22:46

drobna pomyłka nic wielkiego :D
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Magus
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Re: [WFB] Noworoczna liga.

Post autor: Magus » 28 gru 2012, o 12:10

A jak wygląda kwestia proxów?
Co moge i czym i jak proxować znaczy się.
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